

Well having a single scroll direction for jump + forward doesn't actually give you any advantage over jumping with space and scrolling, you can do both at once. Although I usually do that by scrolling down (jump), then up (forward), or even space then scroll up, I see why some people would prefer to have that on a single scroll direction. It's useful because if u want to jump and immediately tap strafe without pressing 2 different keys, u just have to scroll and air strafe like normally

Only binding two keys to the scroll wheel (as mentioned by OP) seems fine to me, although I don't see how it would be useful. That's clearly giving an unfair advantage. I would consider the "superglide cfg" as a cheat (the one that allows you to just scroll, and it does the rest). If toggled manually I think it's acceptable as the difference in timing isn't huge, and it come with other disadvantages: the inability to tap-strafe out of it because of the framerate (yes it prevents agressive tap-strafing), and having to press the button to toggle the limiter on and off manually, before and after the superglide.Īnything that toggles it automatically would be unfair imo, and even manually, I think it should be used only for learning the timing, not against enemy players. It won't let you go lower than 30 fps, giving you the same timing for superglides as a Nintendo Switch player, but higher framerates the rest of the time. What I would consider acceptable is binding a key to toggle the game's fps limiter (+fps_max some_number).
